On Tue, Jan 13, 2015 at 7:05 AM, Neil Roberts <[email protected]> wrote:

> Jason Ekstrand <[email protected]> writes:
>
> > +   _mesa_GenTextures(1, &pbo_tex);
> > +   pbo_tex_obj = _mesa_lookup_texture(ctx, pbo_tex);
> > +   pbo_tex_obj->Target = depth > 2 ? GL_TEXTURE_2D_ARRAY :
> GL_TEXTURE_2D;
>
> Did you miss this? It still looks like it should be depth > 1.
>

I'll get that fixed locally.


>
> Assuming you change that it looks good to me.
>
> Reviewed-by: Neil Roberts <[email protected]>
>

Thanks, However I'm in the process of reworking it substantially.  I'll get
that sent out today.
--Jason


>
> Regards,
> - Neil
> _______________________________________________
> mesa-dev mailing list
> [email protected]
> http://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
_______________________________________________
mesa-dev mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to