On Tue, Jan 13, 2015 at 7:05 AM, Neil Roberts <[email protected]> wrote:
> Jason Ekstrand <[email protected]> writes: > > > + _mesa_GenTextures(1, &pbo_tex); > > + pbo_tex_obj = _mesa_lookup_texture(ctx, pbo_tex); > > + pbo_tex_obj->Target = depth > 2 ? GL_TEXTURE_2D_ARRAY : > GL_TEXTURE_2D; > > Did you miss this? It still looks like it should be depth > 1. > I'll get that fixed locally. > > Assuming you change that it looks good to me. > > Reviewed-by: Neil Roberts <[email protected]> > Thanks, However I'm in the process of reworking it substantially. I'll get that sent out today. --Jason > > Regards, > - Neil > _______________________________________________ > mesa-dev mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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