Jason Ekstrand <[email protected]> writes:

> +   _mesa_GenTextures(1, &pbo_tex);
> +   pbo_tex_obj = _mesa_lookup_texture(ctx, pbo_tex);
> +   pbo_tex_obj->Target = depth > 2 ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;

Did you miss this? It still looks like it should be depth > 1.

Assuming you change that it looks good to me.

Reviewed-by: Neil Roberts <[email protected]>

Regards,
- Neil
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