Jason Ekstrand <[email protected]> writes: > + _mesa_GenTextures(1, &pbo_tex); > + pbo_tex_obj = _mesa_lookup_texture(ctx, pbo_tex); > + pbo_tex_obj->Target = depth > 2 ? GL_TEXTURE_2D_ARRAY : GL_TEXTURE_2D;
Did you miss this? It still looks like it should be depth > 1. Assuming you change that it looks good to me. Reviewed-by: Neil Roberts <[email protected]> Regards, - Neil _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
