Reviewed-by: Chris Forbes <[email protected]>
On Tue, Jun 10, 2014 at 11:51 AM, Jordan Justen <[email protected]> wrote: > flags.q.local_size has 3 bits. One each for x, y and z. > > Fixes piglit's: > * spec/ARB_compute_shader/linker/mismatched_local_work_sizes > * spec/ARB_compute_shader/compiler/default_local_size.comp > * spec/ARB_compute_shader/compiler/work_group_size_too_large > * spec/ARB_compute_shader/compiler/gl_WorkGroupSize_matches_layout.comp > > This was regressed in 738c9c3c. > > Signed-off-by: Jordan Justen <[email protected]> > --- > src/glsl/ast_type.cpp | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/glsl/ast_type.cpp b/src/glsl/ast_type.cpp > index 0ee2c49..77053d5 100644 > --- a/src/glsl/ast_type.cpp > +++ b/src/glsl/ast_type.cpp > @@ -247,7 +247,7 @@ ast_type_qualifier::merge_in_qualifier(YYLTYPE *loc, > q.flags.q.local_size != 0 && > state->in_qualifier->flags.q.local_size == 0; > > - valid_in_mask.flags.q.local_size = 1; > + valid_in_mask.flags.q.local_size = 7; > break; > default: > _mesa_glsl_error(loc, state, > -- > 2.0.0 > > _______________________________________________ > mesa-dev mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
