flags.q.local_size has 3 bits. One each for x, y and z. Fixes piglit's: * spec/ARB_compute_shader/linker/mismatched_local_work_sizes * spec/ARB_compute_shader/compiler/default_local_size.comp * spec/ARB_compute_shader/compiler/work_group_size_too_large * spec/ARB_compute_shader/compiler/gl_WorkGroupSize_matches_layout.comp
This was regressed in 738c9c3c. Signed-off-by: Jordan Justen <[email protected]> --- src/glsl/ast_type.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/glsl/ast_type.cpp b/src/glsl/ast_type.cpp index 0ee2c49..77053d5 100644 --- a/src/glsl/ast_type.cpp +++ b/src/glsl/ast_type.cpp @@ -247,7 +247,7 @@ ast_type_qualifier::merge_in_qualifier(YYLTYPE *loc, q.flags.q.local_size != 0 && state->in_qualifier->flags.q.local_size == 0; - valid_in_mask.flags.q.local_size = 1; + valid_in_mask.flags.q.local_size = 7; break; default: _mesa_glsl_error(loc, state, -- 2.0.0 _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
