Series
Reviewed-by: Jordan Justen <[email protected]>

On Wed, May 7, 2014 at 3:22 PM, Marek Olšák <[email protected]> wrote:
> Reviewed-by: Marek Olšák <[email protected]>
>
> Marek
>
> On Wed, May 7, 2014 at 11:35 PM, Kenneth Graunke <[email protected]> 
> wrote:
>> 1D array targets store the number of slices in the Height field.
>>
>> Cc: "10.2 10.1 10.0" <[email protected]>
>> Signed-off-by: Kenneth Graunke <[email protected]>
>> ---
>>  src/mesa/main/fbobject.c | 2 ++
>>  1 file changed, 2 insertions(+)
>>
>> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
>> index ca16ae1..97538bc 100644
>> --- a/src/mesa/main/fbobject.c
>> +++ b/src/mesa/main/fbobject.c
>> @@ -1058,6 +1058,8 @@ _mesa_test_framebuffer_completeness(struct gl_context 
>> *ctx,
>>        if (att->Layered) {
>>           if (att_tex_target == GL_TEXTURE_CUBE_MAP)
>>              att_layer_count = 6;
>> +         else if (att_tex_target == GL_TEXTURE_1D_ARRAY)
>> +            att_layer_count = att->Renderbuffer->Height;
>>           else
>>              att_layer_count = att->Renderbuffer->Depth;
>>        } else {
>> --
>> 1.9.2
>>
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