Good point. No, we don't.

Marek

On Fri, Apr 25, 2014 at 8:07 PM, Eric Anholt <e...@anholt.net> wrote:
> Marek Olšák <mar...@gmail.com> writes:
>
>> Have you considered disabling creating the fallback textures for
>> hardware which can return the correct constant for a texture fetch if
>> a texture isn't bouńd?
>
> No, I hadn't.  Given that nobody ever intentionally executes with a
> fallback texture, do we care to reduce its overhead?
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to