Good point. No, we don't. Marek
On Fri, Apr 25, 2014 at 8:07 PM, Eric Anholt <e...@anholt.net> wrote: > Marek Olšák <mar...@gmail.com> writes: > >> Have you considered disabling creating the fallback textures for >> hardware which can return the correct constant for a texture fetch if >> a texture isn't bouńd? > > No, I hadn't. Given that nobody ever intentionally executes with a > fallback texture, do we care to reduce its overhead? _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev