_EnabledUnits is all of the first 32 image units that are used by fixed function or programs, while _EnabledCoordUnits is just which fixed function fragment shader texcoords need to be generated. This is a theoretical bugfix in the case of a vertex shader texturing from large texture image unit number (we'd end up flagging something other than a VARYING_SLOT_TEXn as needing to be generated), but it's actually just motivated by trying to kill _EnabledUnits. --- src/mesa/swrast/s_context.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/swrast/s_context.c b/src/mesa/swrast/s_context.c index 0748500..9fe12f1 100644 --- a/src/mesa/swrast/s_context.c +++ b/src/mesa/swrast/s_context.c @@ -523,7 +523,7 @@ _swrast_update_active_attribs(struct gl_context *ctx) if (swrast->_FogEnabled) attribsMask |= VARYING_BIT_FOGC; - attribsMask |= (ctx->Texture._EnabledUnits << VARYING_SLOT_TEX0); + attribsMask |= (ctx->Texture._EnabledCoordUnits << VARYING_SLOT_TEX0); } swrast->_ActiveAttribMask = attribsMask; -- 1.9.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev