Reviewed-by: Marek Olšák <[email protected]> Marek
On Wed, Mar 5, 2014 at 12:20 AM, Aaron Watry <[email protected]> wrote: > Fix a leaked vertex shader in u_blitter.c > > Signed-off-by: Aaron Watry <[email protected]> > > CC: "10.1" <[email protected]> > --- > src/gallium/auxiliary/util/u_blitter.c | 2 ++ > 1 file changed, 2 insertions(+) > > diff --git a/src/gallium/auxiliary/util/u_blitter.c > b/src/gallium/auxiliary/util/u_blitter.c > index 95e7fb6..66b511e 100644 > --- a/src/gallium/auxiliary/util/u_blitter.c > +++ b/src/gallium/auxiliary/util/u_blitter.c > @@ -364,6 +364,8 @@ void util_blitter_destroy(struct blitter_context *blitter) > pipe->delete_vs_state(pipe, ctx->vs); > if (ctx->vs_pos_only) > pipe->delete_vs_state(pipe, ctx->vs_pos_only); > + if (ctx->vs_layered) > + pipe->delete_vs_state(pipe, ctx->vs_layered); > pipe->delete_vertex_elements_state(pipe, ctx->velem_state); > for (i = 0; i < 4; i++) { > if (ctx->velem_state_readbuf[i]) { > -- > 1.8.3.2 > > _______________________________________________ > mesa-dev mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
