Reviewed-by: Marek Olšák <[email protected]>

Marek

On Wed, Mar 5, 2014 at 12:20 AM, Aaron Watry <[email protected]> wrote:
> Fix a leaked vertex shader in u_blitter.c
>
> Signed-off-by: Aaron Watry <[email protected]>
>
> CC: "10.1" <[email protected]>
> ---
>  src/gallium/auxiliary/util/u_blitter.c | 2 ++
>  1 file changed, 2 insertions(+)
>
> diff --git a/src/gallium/auxiliary/util/u_blitter.c 
> b/src/gallium/auxiliary/util/u_blitter.c
> index 95e7fb6..66b511e 100644
> --- a/src/gallium/auxiliary/util/u_blitter.c
> +++ b/src/gallium/auxiliary/util/u_blitter.c
> @@ -364,6 +364,8 @@ void util_blitter_destroy(struct blitter_context *blitter)
>     pipe->delete_vs_state(pipe, ctx->vs);
>     if (ctx->vs_pos_only)
>        pipe->delete_vs_state(pipe, ctx->vs_pos_only);
> +   if (ctx->vs_layered)
> +      pipe->delete_vs_state(pipe, ctx->vs_layered);
>     pipe->delete_vertex_elements_state(pipe, ctx->velem_state);
>     for (i = 0; i < 4; i++) {
>        if (ctx->velem_state_readbuf[i]) {
> --
> 1.8.3.2
>
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