Fix a leaked vertex shader in u_blitter.c

Signed-off-by: Aaron Watry <[email protected]>

CC: "10.1" <[email protected]>
---
 src/gallium/auxiliary/util/u_blitter.c | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/gallium/auxiliary/util/u_blitter.c 
b/src/gallium/auxiliary/util/u_blitter.c
index 95e7fb6..66b511e 100644
--- a/src/gallium/auxiliary/util/u_blitter.c
+++ b/src/gallium/auxiliary/util/u_blitter.c
@@ -364,6 +364,8 @@ void util_blitter_destroy(struct blitter_context *blitter)
    pipe->delete_vs_state(pipe, ctx->vs);
    if (ctx->vs_pos_only)
       pipe->delete_vs_state(pipe, ctx->vs_pos_only);
+   if (ctx->vs_layered)
+      pipe->delete_vs_state(pipe, ctx->vs_layered);
    pipe->delete_vertex_elements_state(pipe, ctx->velem_state);
    for (i = 0; i < 4; i++) {
       if (ctx->velem_state_readbuf[i]) {
-- 
1.8.3.2

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