Fix a leaked vertex shader in u_blitter.c Signed-off-by: Aaron Watry <[email protected]>
CC: "10.1" <[email protected]> --- src/gallium/auxiliary/util/u_blitter.c | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/gallium/auxiliary/util/u_blitter.c b/src/gallium/auxiliary/util/u_blitter.c index 95e7fb6..66b511e 100644 --- a/src/gallium/auxiliary/util/u_blitter.c +++ b/src/gallium/auxiliary/util/u_blitter.c @@ -364,6 +364,8 @@ void util_blitter_destroy(struct blitter_context *blitter) pipe->delete_vs_state(pipe, ctx->vs); if (ctx->vs_pos_only) pipe->delete_vs_state(pipe, ctx->vs_pos_only); + if (ctx->vs_layered) + pipe->delete_vs_state(pipe, ctx->vs_layered); pipe->delete_vertex_elements_state(pipe, ctx->velem_state); for (i = 0; i < 4; i++) { if (ctx->velem_state_readbuf[i]) { -- 1.8.3.2 _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
