On 26 November 2013 00:02, Francisco Jerez <[email protected]> wrote:
>
> +
> + if (qualifier.flags.q.early_fragment_tests) {
> + state->early_fragment_tests = true;
> + qualifier.flags.q.early_fragment_tests = 0;
> + }
>
"early_fragment_tests" should only be allowed in fragment shaders. As
written, the code permits it for any shader input.
With that fixed, this patch is:
Reviewed-by: Paul Berry <[email protected]>
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