Re-posted patches with updated commit messages. Thanks, Courtney
On Thu, Nov 7, 2013 at 2:34 PM, Matt Turner <matts...@gmail.com> wrote: > On Thu, Nov 7, 2013 at 1:22 PM, Courtney Goeltzenleuchter > <court...@lunarg.com> wrote: > > This series builds on work from Frank Henigman to optimize the > > process of uploading a texture to the GPU. This series adds support for > > MESA_XRGB_8888 and full miptrees where were found to be common activities > > in the Smokin' Guns game. The issue was found while profiling the app > > but that part is not benchmarked. Smokin-Guns uses mipmap textures with > > an internal format of GL_RGB (MESA_XRGB_8888 in the driver). > > > > These changes need a performance tool to run against to show how they > > improve execution performance for specific texture formats. Using this > > benchmark I've measured the following improvement on my Ivybridge > > Intel(R) Xeon(R) CPU E3-1225 V2 @ 3.20GHz. > > > > Using 1024x1024, RGBA 8888 source, mipmap > > internal-format Before (MB/sec) After XRGB (MB/sec) After mip > (MB/sec) > > GL_RGBA 628.15 627.15 615.90 > > GL_RGB 265.95 456.35 611.53 > > Put these results into the individual commit messages. > > > Test shows similar pattern for 512x512 and 256x256. > > Wouldn't hurt to include these as well. > > Patch 1 (with benchmarks in the commit message) is: > > Reviewed-by: Matt Turner <matts...@gmail.com> > > I don't know anything about the miptree layout, so I don't feel able > to review the second patch, but it seems plausible. > -- Courtney Goeltzenleuchter LunarG
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