On Thu, Nov 7, 2013 at 1:22 PM, Courtney Goeltzenleuchter <court...@lunarg.com> wrote: > This series builds on work from Frank Henigman to optimize the > process of uploading a texture to the GPU. This series adds support for > MESA_XRGB_8888 and full miptrees where were found to be common activities > in the Smokin' Guns game. The issue was found while profiling the app > but that part is not benchmarked. Smokin-Guns uses mipmap textures with > an internal format of GL_RGB (MESA_XRGB_8888 in the driver). > > These changes need a performance tool to run against to show how they > improve execution performance for specific texture formats. Using this > benchmark I've measured the following improvement on my Ivybridge > Intel(R) Xeon(R) CPU E3-1225 V2 @ 3.20GHz. > > Using 1024x1024, RGBA 8888 source, mipmap > internal-format Before (MB/sec) After XRGB (MB/sec) After mip (MB/sec) > GL_RGBA 628.15 627.15 615.90 > GL_RGB 265.95 456.35 611.53
Put these results into the individual commit messages. > Test shows similar pattern for 512x512 and 256x256. Wouldn't hurt to include these as well. Patch 1 (with benchmarks in the commit message) is: Reviewed-by: Matt Turner <matts...@gmail.com> I don't know anything about the miptree layout, so I don't feel able to review the second patch, but it seems plausible. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev