>From the documentation: "[DevIVB] 3DSTATE_DEPTH_BUFFER must always be programmed along with the other Depth/Stencil state commands(i.e. 3DSTATE_CLEAR_PARAMS, 3DSTATE_STENCIL_BUFFER, or 3DSTATE_HIER_DEPTH_BUFFER)."
We normally do this, but BLORP was failing to do so in the case where it disables depth. Not observed to fix anything yet. Signed-off-by: Kenneth Graunke <[email protected]> --- src/mesa/drivers/dri/i965/gen7_blorp.cpp | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/src/mesa/drivers/dri/i965/gen7_blorp.cpp b/src/mesa/drivers/dri/i965/gen7_blorp.cpp index f64e536..71f31b7 100644 --- a/src/mesa/drivers/dri/i965/gen7_blorp.cpp +++ b/src/mesa/drivers/dri/i965/gen7_blorp.cpp @@ -775,6 +775,18 @@ gen7_blorp_emit_depth_disable(struct brw_context *brw, OUT_BATCH(0); OUT_BATCH(0); ADVANCE_BATCH(); + + BEGIN_BATCH(3); + OUT_BATCH(GEN7_3DSTATE_HIER_DEPTH_BUFFER << 16 | (3 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); + + BEGIN_BATCH(3); + OUT_BATCH(GEN7_3DSTATE_STENCIL_BUFFER << 16 | (3 - 2)); + OUT_BATCH(0); + OUT_BATCH(0); + ADVANCE_BATCH(); } -- 1.8.3.2 _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
