On 10/16/2013 11:27 AM, Ian Romanick wrote:
There already was a bug, and this change was the fix. :) I *think* GL
4.4 says GLenum, and I guess the man pages just haven't been updated yet.
Yeah, it looks like it was changed to GLenum in the 4.3 spec. The man
page I found via google was from GL 3.x. Graham Sellers told me that
it's already changed to GLenum for the GL 4.x man page.
-Brian
On 10/16/2013 07:45 AM, Brian Paul wrote:
Module: Mesa
Branch: master
Commit: 2273b04c6198d591c3dc5123c4d100da5bcc0e18
URL:
http://cgit.freedesktop.org/mesa/mesa/commit/?id=2273b04c6198d591c3dc5123c4d100da5bcc0e18
Author: Brian Paul <[email protected]>
Date: Wed Oct 16 08:43:21 2013 -0600
mesa: change glTexImage[23]DMultisample() internalformat to GLenum
To match glext.h and the GL_ARB_texture_multisample extension.
However, the GL 4.0 spec and man page say it's GLint.
An OpenGL spec bug will be filed.
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