There already was a bug, and this change was the fix. :)  I *think* GL
4.4 says GLenum, and I guess the man pages just haven't been updated yet.

On 10/16/2013 07:45 AM, Brian Paul wrote:
> Module: Mesa
> Branch: master
> Commit: 2273b04c6198d591c3dc5123c4d100da5bcc0e18
> URL:    
> http://cgit.freedesktop.org/mesa/mesa/commit/?id=2273b04c6198d591c3dc5123c4d100da5bcc0e18
> 
> Author: Brian Paul <[email protected]>
> Date:   Wed Oct 16 08:43:21 2013 -0600
> 
> mesa: change glTexImage[23]DMultisample() internalformat to GLenum
> 
> To match glext.h and the GL_ARB_texture_multisample extension.
> However, the GL 4.0 spec and man page say it's GLint.
> An OpenGL spec bug will be filed.

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