On 10/01/2013 07:15 PM, Francisco Jerez wrote: > v2: Fix GLSL version in which the type became available. Add > contains_atomic() convenience method. Split off atomic counter > comparison error checking to a separate patch that will handle all > opaque types. Include new ir_variable fields for atomic types. > --- > src/glsl/ast_to_hir.cpp | 1 + > src/glsl/builtin_type_macros.h | 2 ++ > src/glsl/builtin_types.cpp | 6 ++++++ > src/glsl/glsl_types.cpp | 2 ++ > src/glsl/glsl_types.h | 22 ++++++++++++++++++++++ > src/glsl/ir.cpp | 2 +- > src/glsl/ir.h | 8 ++++++++ > src/glsl/ir_clone.cpp | 3 +++ > src/glsl/link_uniform_initializers.cpp | 1 + > src/glsl/tests/uniform_initializer_utils.cpp | 3 +++ > src/mesa/program/ir_to_mesa.cpp | 2 ++ > src/mesa/state_tracker/st_glsl_to_tgsi.cpp | 1 + > 12 files changed, 52 insertions(+), 1 deletion(-) > > diff --git a/src/glsl/ast_to_hir.cpp b/src/glsl/ast_to_hir.cpp > index 0859d9e..99159dc 100644 > --- a/src/glsl/ast_to_hir.cpp > +++ b/src/glsl/ast_to_hir.cpp > @@ -902,6 +902,7 @@ do_comparison(void *mem_ctx, int operation, ir_rvalue > *op0, ir_rvalue *op1) > case GLSL_TYPE_VOID: > case GLSL_TYPE_SAMPLER: > case GLSL_TYPE_INTERFACE: > + case GLSL_TYPE_ATOMIC_UINT: > /* I assume a comparison of a struct containing a sampler just > * ignores the sampler present in the type. > */ > diff --git a/src/glsl/builtin_type_macros.h b/src/glsl/builtin_type_macros.h > index fec38da..263fd83 100644 > --- a/src/glsl/builtin_type_macros.h > +++ b/src/glsl/builtin_type_macros.h > @@ -110,6 +110,8 @@ DECL_TYPE(sampler2DRectShadow, > GL_SAMPLER_2D_RECT_SHADOW, GLSL_SAMPLER > > DECL_TYPE(samplerExternalOES, GL_SAMPLER_EXTERNAL_OES, > GLSL_SAMPLER_DIM_EXTERNAL, 0, 0, GLSL_TYPE_FLOAT) > > +DECL_TYPE(atomic_uint, GL_UNSIGNED_INT_ATOMIC_COUNTER, > GLSL_TYPE_ATOMIC_UINT, 1, 1) > + > STRUCT_TYPE(gl_DepthRangeParameters) > STRUCT_TYPE(gl_PointParameters) > STRUCT_TYPE(gl_MaterialParameters) > diff --git a/src/glsl/builtin_types.cpp b/src/glsl/builtin_types.cpp > index 722eda2..98f608b 100644 > --- a/src/glsl/builtin_types.cpp > +++ b/src/glsl/builtin_types.cpp > @@ -203,6 +203,8 @@ const static struct builtin_type_versions { > T(sampler2DRectShadow, 140, 999) > > T(struct_gl_DepthRangeParameters, 110, 100) > + > + T(atomic_uint, 420, 999) > }; > > const glsl_type *const deprecated_types[] = { > @@ -284,5 +286,9 @@ _mesa_glsl_initialize_types(struct _mesa_glsl_parse_state > *state) > if (state->OES_texture_3D_enable) { > add_type(symbols, glsl_type::sampler3D_type); > } > + > + if (state->ARB_shader_atomic_counters_enable) { > + add_type(symbols, glsl_type::atomic_uint_type); > + } > } > /** @} */ > diff --git a/src/glsl/glsl_types.cpp b/src/glsl/glsl_types.cpp > index 3c396dd..e1fe153 100644 > --- a/src/glsl/glsl_types.cpp > +++ b/src/glsl/glsl_types.cpp > @@ -586,6 +586,7 @@ glsl_type::component_slots() const > return this->length * this->fields.array->component_slots(); > > case GLSL_TYPE_SAMPLER: > + case GLSL_TYPE_ATOMIC_UINT: > case GLSL_TYPE_VOID: > case GLSL_TYPE_ERROR: > break; > @@ -874,6 +875,7 @@ glsl_type::count_attribute_slots() const > return this->length * this->fields.array->count_attribute_slots(); > > case GLSL_TYPE_SAMPLER: > + case GLSL_TYPE_ATOMIC_UINT: > case GLSL_TYPE_VOID: > case GLSL_TYPE_ERROR: > break; > diff --git a/src/glsl/glsl_types.h b/src/glsl/glsl_types.h > index 9f61eee..d00b9e7 100644 > --- a/src/glsl/glsl_types.h > +++ b/src/glsl/glsl_types.h > @@ -53,6 +53,7 @@ enum glsl_base_type { > GLSL_TYPE_FLOAT, > GLSL_TYPE_BOOL, > GLSL_TYPE_SAMPLER, > + GLSL_TYPE_ATOMIC_UINT, > GLSL_TYPE_STRUCT, > GLSL_TYPE_INTERFACE, > GLSL_TYPE_ARRAY, > @@ -441,6 +442,27 @@ struct glsl_type { > } > > /** > + * Return the amount of atomic counter storage required for a type. > + */ > + unsigned atomic_size() const > + { > + if (base_type == GLSL_TYPE_ATOMIC_UINT) > + return ATOMIC_COUNTER_SIZE;
This doesn't compile, since ATOMIC_COUNTER_SIZE is not defined. > + else if (is_array()) > + return length * element_type()->atomic_size(); > + else > + return 0; > + } _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev