Ian Romanick <i...@freedesktop.org> writes:

> On 09/15/2013 02:10 AM, Francisco Jerez wrote:
>>[...]
>>  
>>  
>> +#include <map>
>> +#include <set>
>
> No.  We are not using STL or templates.
>

Any reason for it to be still so?

Actually I started implementing this patch using one of mesa's hash
tables, but at some point I realized I was cluttering the code with
pointer casts, awkward syntax and memory management code spread over
several different places around _mesa_glsl_parse_state.  I'm fine either
way, really, I can revert to my earlier code if you really want -- It's
just not going to be especially fun for whoever gets to maintain it.

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