https://bugs.freedesktop.org/show_bug.cgi?id=47607

--- Comment #7 from Alexander Monakov <[email protected]> ---
Created attachment 77166
  --> https://bugs.freedesktop.org/attachment.cgi?id=77166&action=edit
LD_PRELOAD hack to renumber uniform locations in a dense manner

To follow up to my previous comment, attaching a quick'n'dirty LD_PRELOAD
interposer that avoids exposing uniform locations such as 655360 to the game. 
With this, the game doesn't segfault, but I think I'm getting rendering errors
in map view (IVB, Mesa-9.0).

(if anyone wants to try: compile command is at the first line of the .cpp file,
to use: export LD_PRELOAD=/path/to/compiled/anomalyhack.so
./AnomalyWarzoneEarth)

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