https://bugs.freedesktop.org/show_bug.cgi?id=47607
--- Comment #7 from Alexander Monakov <[email protected]> --- Created attachment 77166 --> https://bugs.freedesktop.org/attachment.cgi?id=77166&action=edit LD_PRELOAD hack to renumber uniform locations in a dense manner To follow up to my previous comment, attaching a quick'n'dirty LD_PRELOAD interposer that avoids exposing uniform locations such as 655360 to the game. With this, the game doesn't segfault, but I think I'm getting rendering errors in map view (IVB, Mesa-9.0). (if anyone wants to try: compile command is at the first line of the .cpp file, to use: export LD_PRELOAD=/path/to/compiled/anomalyhack.so ./AnomalyWarzoneEarth) -- You are receiving this mail because: You are the assignee for the bug.
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