https://bugs.freedesktop.org/show_bug.cgi?id=47607
Alexander Monakov <[email protected]> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |[email protected] --- Comment #6 from Alexander Monakov <[email protected]> --- When diffing the traces it's obvious that the only substantial difference before the crash is in the uniform locations numbering: fglrx returns tightly-packed 0, 1, 2 ... while Mesa likes to return bigger numbers like 65536 for some kinds. I bet it overflows a fixed-size buffer in the game. It's possible to test this theory by injecting a renumbering hack. -- You are receiving this mail because: You are the assignee for the bug.
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