On 15 February 2013 23:16, Eric Anholt <[email protected]> wrote:

> [email protected] writes:
>
> > From: Christopher James Halse Rogers <[email protected]>
> >
> > _mesa_delete_renderbuffer does not call the driver-specific
> > renderbuffer delete function, so the blorp code was leaking the
> > Intel-specific bits, including some GEM objects.
> >
> > Call the renderbuffer's ->Delete() method instead, which does the
> > right thing.
> >
> > Fixes Unity rapidly sending the machine into the arms of the OOM-killer
>
> Reviewed-by: Eric Anholt <[email protected]>
> Also needs:
> Note: This is a candidate for the 9.1 branch.
>
>
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>
It looks like Christopher doesn't have push access, so I went ahead and
pushed this patch, along with Eric's R-b and the note about it being a
candidate for the 9.1 branch.
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