[email protected] writes: > From: Christopher James Halse Rogers <[email protected]> > > _mesa_delete_renderbuffer does not call the driver-specific > renderbuffer delete function, so the blorp code was leaking the > Intel-specific bits, including some GEM objects. > > Call the renderbuffer's ->Delete() method instead, which does the > right thing. > > Fixes Unity rapidly sending the machine into the arms of the OOM-killer
Reviewed-by: Eric Anholt <[email protected]> Also needs: Note: This is a candidate for the 9.1 branch.
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