On 01/23/2013 01:19 PM, Carl Worth wrote:
Ian Romanick <[email protected]> writes:@@ -454,7 +460,6 @@ link_update_uniform_buffer_variables(struct gl_shader *shader) for (unsigned j = 0; j < shader->UniformBlocks[i].NumUniforms; j++) { if (!strcmp(var->name, shader->UniformBlocks[i].Uniforms[j].Name)) { found = true; - var->uniform_block = i; var->location = j; break; }This hunk looks like it's supposed to belong in a different commit.
Yes. Good catch. This part of the patch clean up happened at about 3am, so I wasn't at my best. :(
-Carl
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