Ian Romanick <[email protected]> writes:
> @@ -454,7 +460,6 @@ link_update_uniform_buffer_variables(struct gl_shader 
> *shader)
>        for (unsigned j = 0; j < shader->UniformBlocks[i].NumUniforms; j++) {
>           if (!strcmp(var->name, shader->UniformBlocks[i].Uniforms[j].Name)) {
>              found = true;
> -            var->uniform_block = i;
>              var->location = j;
>              break;
>           }

This hunk looks like it's supposed to belong in a different commit.

-Carl

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