Hi Paul, They do work -- they just take the same path as TEXTURE_2D_ARRAY by this point. It's possible that we're missing some assert(depth0 % 6 == 0) for sanity there.
Have a look at this piglit: tests/spec/arb_texture_cube_map_array/cubemap.c; it uses a 2-layer cubemap array, and depth0 is 12 in intel_miptree_create_internal. -- Chris _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev