Hi Paul,

They do work -- they just take the same path as TEXTURE_2D_ARRAY by
this point. It's possible that we're missing some assert(depth0 % 6 ==
0) for sanity there.

Have a look at this piglit:
tests/spec/arb_texture_cube_map_array/cubemap.c; it uses a 2-layer
cubemap array, and depth0 is 12 in intel_miptree_create_internal.

-- Chris
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to