Paul Berry <stereotype...@gmail.com> writes: > On 10 January 2013 12:01, Ian Romanick <i...@freedesktop.org> wrote: > >> On 01/08/2013 02:27 PM, Paul Berry wrote: >> This is basically converting depth0 from logical to physical. We had >> discussed that this could cause problems with future cubemap arrays. I may >> not be following the code completely, but does this potential future >> problem still loom? >> >> > I think we're ok w.r.t. cubemap arrays. Once we get around to supporting > them, all we should have to do is remove the "assert(depth0 == 1)" line and > replace "depth0 = 6" with "depth0 *= 6".
"get around to supporting them"? We have GL_ARB_texture_cube_map_array as of december.
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