Brian Paul <[email protected]> writes: > With the explit NUM_TEXTURE_TARGETS array size, the assertion that > Elements(targets) == NUM_TEXTURE_TARGETS would pass even if elements > were missing. > --- > src/mesa/main/shared.c | 2 +- > 1 files changed, 1 insertions(+), 1 deletions(-) > > diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c > index fab2995..2d2f7bd 100644 > --- a/src/mesa/main/shared.c > +++ b/src/mesa/main/shared.c > @@ -89,7 +89,7 @@ _mesa_alloc_shared_state(struct gl_context *ctx) > /* Create default texture objects */ > for (i = 0; i < NUM_TEXTURE_TARGETS; i++) { > /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */ > - static const GLenum targets[NUM_TEXTURE_TARGETS] = { > + static const GLenum targets[] = { > GL_TEXTURE_BUFFER, > GL_TEXTURE_2D_ARRAY_EXT, > GL_TEXTURE_1D_ARRAY_EXT,
Reviewed-by: Eric Anholt <[email protected]>
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