With the explit NUM_TEXTURE_TARGETS array size, the assertion that
Elements(targets) == NUM_TEXTURE_TARGETS would pass even if elements
were missing.
---
 src/mesa/main/shared.c |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/src/mesa/main/shared.c b/src/mesa/main/shared.c
index fab2995..2d2f7bd 100644
--- a/src/mesa/main/shared.c
+++ b/src/mesa/main/shared.c
@@ -89,7 +89,7 @@ _mesa_alloc_shared_state(struct gl_context *ctx)
    /* Create default texture objects */
    for (i = 0; i < NUM_TEXTURE_TARGETS; i++) {
       /* NOTE: the order of these enums matches the TEXTURE_x_INDEX values */
-      static const GLenum targets[NUM_TEXTURE_TARGETS] = {
+      static const GLenum targets[] = {
          GL_TEXTURE_BUFFER,
          GL_TEXTURE_2D_ARRAY_EXT,
          GL_TEXTURE_1D_ARRAY_EXT,
-- 
1.7.3.4

_______________________________________________
mesa-dev mailing list
[email protected]
http://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to