On 10/12/2012 03:30 PM, Eric Anholt wrote:
This code is twisty, and the comment before most of the blocks was actually
giving me the opposite impression from its intention: We want to apply as much
of our offset as possible through coarse tile-aligned adjustment, since we can
do so independently per buffer, and apply the minimum we can through
fine-grained drawing offset x/y, since it has to agree between all buffers.
---
  src/mesa/drivers/dri/i965/brw_blorp.h       |    4 -
  src/mesa/drivers/dri/i965/brw_context.h     |    8 ++
  src/mesa/drivers/dri/i965/brw_misc_state.c  |  111 +++++++++++++++++----------
  src/mesa/drivers/dri/i965/gen6_blorp.cpp    |   28 +------
  src/mesa/drivers/dri/i965/gen7_blorp.cpp    |    5 +-
  src/mesa/drivers/dri/i965/gen7_misc_state.c |   41 ++--------
  6 files changed, 89 insertions(+), 108 deletions(-)

Thank you for doing this. I had a similar patch to refactor this, but I had done a lot more refactoring and ended up breaking everything something awful.

Nice to have these tests fixed.

For the series:
Reviewed-by: Kenneth Graunke <kenn...@whitecape.org>
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