What version of Mesa are you trying to build? Assuming you're using a version 
newer than 19.3 (with this change 
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/986), the default 
LLVM discovery should be to use CMake. That means it looks for an installed 
LLVM in the CMake search dirs.

If you don't have 
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4555, you will also 
need to explicitly request a static version of LLVM (-Dshared-llvm=false).

-Jesse

-----Original Message-----
From: Federico Dossena <i...@fdossena.com> 
Sent: Monday, November 9, 2020 7:34 AM
To: Jesse Natalie <jenat...@microsoft.com>; mesa-dev@lists.freedesktop.org
Subject: Re: [EXTERNAL] [Mesa-dev] Cross-compile from Linux to Windows

Thank you for your reply.

That's where I got stuck on Windows, I can't get it to find LLVM.

I built LLVM without problems for both x86 and x86_64 in 2 separate folders, 
but when I try to build mesa, even with --cmake-prefix-path, it doesn't find 
it, it always say "Neither a subproject directory nor a llvm.wrap file was 
found".

I tried moving my LLVM files in the subprojects/llvm folder and that didn't fix 
it, I don't know what to do.

Any suggestion?

On 2020-11-09 16:06, Jesse Natalie wrote:
> Have you tried using Meson on Windows, instead of cross-compiling? If you run 
> it from a Visual Studio command prompt, it should just work out of the box, 
> at least for x86. I believe you'll need to use a cross file for amd64, but 
> the only thing you'd need to specify is the host architecture.
>
> Though I guess if you're building LLVMPipe you'll need to point it to LLVM. 
> In my experience, adding "--cmake-prefix-path" to the Meson command line 
> should work well.
>
> -Jesse
>
> -----Original Message-----
> From: mesa-dev <mesa-dev-boun...@lists.freedesktop.org> On Behalf Of 
> Federico Dossena
> Sent: Saturday, November 7, 2020 4:14 AM
> To: mesa-dev@lists.freedesktop.org
> Subject: [EXTERNAL] [Mesa-dev] Cross-compile from Linux to Windows
>
> I'm sorry to bother you in the dev list but it seems to be the only one with 
> activity so it seems like the best place to ask.
>
> I maintain some Mesa builds for Windows. These are builds of libgl-gdi with 
> llvmpipe, for both x86 and x86_64; in other words, they're opengl32.dll files 
> that users can drop into their game/application to have software rendering 
> for OpenGL as a workaround for broken drivers or as a fallback for older 
> systems.
> I've always used scons on Windows and msvc as a compiler to make these 
> builds, but now that scons is being deprecated I've been trying to use meson 
> and ninja to cross-compile from Linux (amd64) to Windows (both x86 and 
> x86_64) without much success. I can get regular Linux builds without issues 
> though.
>
> I tried reading the Mesa documentation on cross-compiling but it's very 
> minimal and it's partially obsolete so I thought it would be best to ask you 
> directly: how do I make these builds? Explain like I'm 5, basically.
>
> Thanks,
>
> Federico
>
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