https://bugs.freedesktop.org/show_bug.cgi?id=111092
--- Comment #4 from Rhys Perry <pendingchaos02+fdobugzi...@gmail.com> ---
(In reply to kyle.devir from comment #3)
> vkpipeline-db isn't dumping any shaders... despite my environment variables
> being correct.
>
> This is how I run it:
>
> export
> VK_LAYER_PATH="/run/media/valmar/DataSSD/Games/WineLibraries/x64/
> VkLayer_vkpipeline_db.json"
> export
> LD_LIBRARY_PATH="$LD_LIBRARY_PATH:/run/media/valmar/DataSSD/Games/
> WineLibraries/x64/libVkLayer_vkpipeline_db.so"
> export VK_INSTANCE_LAYERS="VK_LAYER_vkpipeline_db"
>
> mkdir -p
> "/run/media/valmar/DataSSD/Games/SteamLibraryLinux/steamapps/common/Devil
> May Cry 5/CapturedShaders"
> export
> VKPIPELINE_DB_CAPTURE_PATH="/run/media/valmar/DataSSD/Games/
> SteamLibraryLinux/steamapps/common/Devil May Cry 5/CapturedShaders"
> export ENABLE_VKPIPELINE_DB="1"
>
> ${ProtonWineBinary} "${GameDir}/${GameBinary}"
Try setting LD_LIBRARY_PATH to
"$LD_LIBRARY_PATH:/run/media/valmar/DataSSD/Games/WineLibraries/x64/" instead?
I also set VK_LAYER_PATH to the directory containing VkLayer_vkpipeline_db.json
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