On 5/2/19 5:35 PM, Marek Olšák wrote:
This bug is only on Vega10 and Raven1.
Yep, I figured after pushing...
I will update the workaround.
Thanks Marek!
Marek
On Wed, May 1, 2019 at 10:10 AM Samuel Pitoiset
<[email protected] <mailto:[email protected]>> wrote:
This chip doesn't need the fixup. This fixes a bunch of
dEQP-VK.tessellation tests and avoid random GPU hangs.
Cc: "19.0" <[email protected]
<mailto:[email protected]>>
Signed-off-by: Samuel Pitoiset <[email protected]
<mailto:[email protected]>>
---
src/amd/vulkan/radv_nir_to_llvm.c | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/amd/vulkan/radv_nir_to_llvm.c
b/src/amd/vulkan/radv_nir_to_llvm.c
index adf158e30e1..b4a19aa2e5d 100644
--- a/src/amd/vulkan/radv_nir_to_llvm.c
+++ b/src/amd/vulkan/radv_nir_to_llvm.c
@@ -3691,6 +3691,7 @@ LLVMModuleRef
ac_translate_nir_to_llvm(struct ac_llvm_compiler *ac_llvm,
ac_init_exec_full_mask(&ctx.ac <http://ctx.ac>);
if (ctx.ac.chip_class == GFX9 &&
+ ctx.ac.family != CHIP_VEGA20 &&
shaders[shader_count - 1]->info.stage ==
MESA_SHADER_TESS_CTRL)
ac_nir_fixup_ls_hs_input_vgprs(&ctx);
--
2.21.0
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