Reviewed-by: Marek Olšák <marek.ol...@amd.com> Marek
On Tue, Feb 26, 2019 at 10:30 PM Timothy Arceri <tarc...@itsqueeze.com> wrote: > This helps improve compile times. For example the shader-db dolphin > shader shaders/dolphin/ubershaders/120.shader_test goes from > ~1.69 -> ~1.57 seconds on my machine with this change. > --- > src/gallium/drivers/radeonsi/si_state_shaders.c | 5 +++-- > 1 file changed, 3 insertions(+), 2 deletions(-) > > diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c > b/src/gallium/drivers/radeonsi/si_state_shaders.c > index 9e052e1efce..5bdfd4f6ac1 100644 > --- a/src/gallium/drivers/radeonsi/si_state_shaders.c > +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c > @@ -2043,6 +2043,9 @@ static void si_init_shader_selector_async(void *job, > int thread_index) > assert(thread_index < ARRAY_SIZE(sscreen->compiler)); > compiler = &sscreen->compiler[thread_index]; > > + if (sel->nir) > + si_lower_nir(sel); > + > /* Compile the main shader part for use with a prolog and/or > epilog. > * If this fails, the driver will try to compile a monolithic > shader > * on demand. > @@ -2239,8 +2242,6 @@ static void *si_create_shader_selector(struct > pipe_context *ctx, > > si_nir_scan_shader(sel->nir, &sel->info); > si_nir_scan_tess_ctrl(sel->nir, &sel->tcs_info); > - > - si_lower_nir(sel); > } > > sel->type = sel->info.processor; > -- > 2.20.1 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
_______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev