This helps improve compile times. For example the shader-db dolphin shader shaders/dolphin/ubershaders/120.shader_test goes from ~1.69 -> ~1.57 seconds on my machine with this change. --- src/gallium/drivers/radeonsi/si_state_shaders.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c index 9e052e1efce..5bdfd4f6ac1 100644 --- a/src/gallium/drivers/radeonsi/si_state_shaders.c +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c @@ -2043,6 +2043,9 @@ static void si_init_shader_selector_async(void *job, int thread_index) assert(thread_index < ARRAY_SIZE(sscreen->compiler)); compiler = &sscreen->compiler[thread_index]; + if (sel->nir) + si_lower_nir(sel); + /* Compile the main shader part for use with a prolog and/or epilog. * If this fails, the driver will try to compile a monolithic shader * on demand. @@ -2239,8 +2242,6 @@ static void *si_create_shader_selector(struct pipe_context *ctx, si_nir_scan_shader(sel->nir, &sel->info); si_nir_scan_tess_ctrl(sel->nir, &sel->tcs_info); - - si_lower_nir(sel); } sel->type = sel->info.processor; -- 2.20.1 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev