On 13/08/18 20:43, Dylan Baker wrote: > This probably should have a Fixes tag?
Yes, should had, but I pushed it as soon as I got a Rb :/ Sorry
>
> Quoting Alejandro Piñeiro (2018-08-13 07:50:38)
>> From AppVeyor #8582, it seems that MSVC doesn't like uint, so this
>> patch replaces it with unsigned.
>> ---
>>
>> Note that Im not sure if this is the usual solution. As far as I see,
>> uint is used on other source files. Having said so, just replacing for
>> unsigned seems the easier way to fix this.
>>
>> src/mesa/main/glspirv.c | 2 +-
>> 1 file changed, 1 insertion(+), 1 deletion(-)
>>
>> diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c
>> index 4fc80b72181..1c5b7dd17f3 100644
>> --- a/src/mesa/main/glspirv.c
>> +++ b/src/mesa/main/glspirv.c
>> @@ -188,7 +188,7 @@ nir_compute_double_inputs(nir_shader *shader,
>> {
>> nir_foreach_variable(var, &shader->inputs) {
>> if (glsl_type_is_dual_slot(glsl_without_array(var->type))) {
>> - for (uint i = 0; i < glsl_count_attribute_slots(var->type, true);
>> i++) {
>> + for (unsigned i = 0; i < glsl_count_attribute_slots(var->type,
>> true); i++) {
>> uint64_t bitfield = BITFIELD64_BIT(var->data.location + i);
>> shader->info.vs.double_inputs |= bitfield;
>> }
>> --
>> 2.14.1
>>
>> _______________________________________________
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