This probably should have a Fixes tag?
Quoting Alejandro Piñeiro (2018-08-13 07:50:38)
> From AppVeyor #8582, it seems that MSVC doesn't like uint, so this
> patch replaces it with unsigned.
> ---
>
> Note that Im not sure if this is the usual solution. As far as I see,
> uint is used on other source files. Having said so, just replacing for
> unsigned seems the easier way to fix this.
>
> src/mesa/main/glspirv.c | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/mesa/main/glspirv.c b/src/mesa/main/glspirv.c
> index 4fc80b72181..1c5b7dd17f3 100644
> --- a/src/mesa/main/glspirv.c
> +++ b/src/mesa/main/glspirv.c
> @@ -188,7 +188,7 @@ nir_compute_double_inputs(nir_shader *shader,
> {
> nir_foreach_variable(var, &shader->inputs) {
> if (glsl_type_is_dual_slot(glsl_without_array(var->type))) {
> - for (uint i = 0; i < glsl_count_attribute_slots(var->type, true);
> i++) {
> + for (unsigned i = 0; i < glsl_count_attribute_slots(var->type,
> true); i++) {
> uint64_t bitfield = BITFIELD64_BIT(var->data.location + i);
> shader->info.vs.double_inputs |= bitfield;
> }
> --
> 2.14.1
>
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