On 16/03/18 18:45, Samuel Pitoiset wrote:
shader stats?
I didn't bother posting them because they are misleading. There are a few instructions remove here and there but the main changes are due to loop unrolling.
Totals from affected shaders: SGPRS: 640 -> 664 (3.75 %) VGPRS: 352 -> 368 (4.55 %) Spilled SGPRs: 6 -> 8 (33.33 %) Spilled VGPRs: 0 -> 0 (0.00 %) Private memory VGPRs: 0 -> 0 (0.00 %) Scratch size: 0 -> 0 (0.00 %) dwords per thread Code Size: 24200 -> 36216 (49.65 %) bytes LDS: 0 -> 0 (0.00 %) blocks Max Waves: 52 -> 51 (-1.92 %) Wait states: 0 -> 0 (0.00 %)
On 03/16/2018 06:48 AM, Timothy Arceri wrote:These can be found in the Tomb Raider shaders, eliminating them helps unroll more loops. --- src/compiler/nir/nir_opt_algebraic.py | 1 + 1 file changed, 1 insertion(+)diff --git a/src/compiler/nir/nir_opt_algebraic.py b/src/compiler/nir/nir_opt_algebraic.pyindex c9575e6be4..2148bc121b 100644 --- a/src/compiler/nir/nir_opt_algebraic.py +++ b/src/compiler/nir/nir_opt_algebraic.py @@ -152,6 +152,7 @@ optimizations = [ (('inot', ('ige', a, b)), ('ilt', a, b)), (('inot', ('ieq', a, b)), ('ine', a, b)), (('inot', ('ine', a, b)), ('ieq', a, b)), + (('ine', ('b2i', 'a@bool'), 0), 'a'), # 0.0 >= b2f(a) # b2f(a) <= 0.0
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