I think you can just do

(('ine', ('b2i', 'a@bool'), 0), 'a'),

Or something like that.  I may have gotten the syntax wrong.



On March 15, 2018 20:53:44 Timothy Arceri <[email protected]> wrote:

These can be found in the Tomb Raider shaders, eliminating them
helps unroll more loops.
---
 src/compiler/nir/nir_opt_algebraic.py | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/compiler/nir/nir_opt_algebraic.py b/src/compiler/nir/nir_opt_algebraic.py
index c9575e6be4..56dfc53043 100644
--- a/src/compiler/nir/nir_opt_algebraic.py
+++ b/src/compiler/nir/nir_opt_algebraic.py
@@ -152,6 +152,10 @@ optimizations = [
    (('inot', ('ige', a, b)), ('ilt', a, b)),
    (('inot', ('ieq', a, b)), ('ine', a, b)),
    (('inot', ('ine', a, b)), ('ieq', a, b)),
+   (('ine', ('b2i', ('ige', a, b)), 0), ('ige', a, b)),
+   (('ine', ('b2i', ('ilt', a, b)), 0), ('ilt', a, b)),
+   (('ine', ('b2i', ('ult', a, b)), 0), ('ult', a, b)),
+   (('ine', ('b2i', ('ine', a, b)), 0), ('ine', a, b)),

    # 0.0 >= b2f(a)
    # b2f(a) <= 0.0
--
2.14.3

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