On 02/23/2018 03:06 AM, Mike Lothian wrote:
This still looks wrong, there's now two 4.3 sections:
Yeah, but I guess I don't see it as a big deal. Fixing it would involve
a bit of a hack. While processing the big list of queries, I'd have to
check for extension=="4.3" and call a function to query/print the GLSL
versions.
What do you think?
-Brian
4.3:
GL_MAX_ELEMENT_INDEX = 2147483647
GL_MAX_COMPUTE_UNIFORM_BLOCKS = 14
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 32
GL_MAX_COMPUTE_IMAGE_UNIFORMS = 32
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 65536
GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 16384
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 16
GL_MAX_COMPUTE_ATOMIC_COUNTERS = 4096
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 245760
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 1792
GL_MAX_DEBUG_MESSAGE_LENGTH = 4096
GL_MAX_DEBUG_LOGGED_MESSAGES = 10
GL_MAX_DEBUG_GROUP_STACK_DEPTH = 64
GL_MAX_LABEL_LENGTH = 256
GL_MAX_UNIFORM_LOCATIONS = 98304
GL_MAX_FRAMEBUFFER_WIDTH = 16384
GL_MAX_FRAMEBUFFER_HEIGHT = 16384
GL_MAX_FRAMEBUFFER_LAYERS = 2048
GL_MAX_FRAMEBUFFER_SAMPLES = 16
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 12
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 12
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 12
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 12
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 12
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 12
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 72
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 72
GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 134217728
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 200
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 2047
GL_MAX_VERTEX_ATTRIB_BINDINGS = 16
4.4:
GL_MAX_VERTEX_ATTRIB_STRIDE = 2048
4.5:
GL_MAX_CULL_DISTANCES = 8
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 8
GL_ARB_transform_feedback3:
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 4
GL_MAX_VERTEX_STREAMS = 4
4.3:
GL_NUM_SHADING_LANGUAGE_VERSIONS = 16
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