v2: fix indentation, prefix with "4.3:" like other sections.
---
src/xdemos/glinfo_common.c | 14 ++++++++++++++
1 file changed, 14 insertions(+)
diff --git a/src/xdemos/glinfo_common.c b/src/xdemos/glinfo_common.c
index efa96e6..3668026 100644
--- a/src/xdemos/glinfo_common.c
+++ b/src/xdemos/glinfo_common.c
@@ -795,6 +795,20 @@ print_limits(const char *extensions, const char
*oglstring, int version,
}
free(formats);
}
+
+#if defined(GL_VERSION_4_3)
+ if (version >= 43) {
+ GLint i, n = 0;
+ printf(" 4.3:\n");
+ glGetIntegerv(GL_NUM_SHADING_LANGUAGE_VERSIONS, &n);
+ printf(" GL_NUM_SHADING_LANGUAGE_VERSIONS = %d\n", n);
+ for (i = 0; i < n; i++) {
+ printf(" %s\n", (const char *)
+ extfuncs->GetStringi(GL_SHADING_LANGUAGE_VERSION, i));
+ }
+ }
+#endif
+
#if defined(GL_ARB_vertex_program)
if (extension_supported("GL_ARB_vertex_program", extensions)) {
print_program_limits(GL_VERTEX_PROGRAM_ARB, extfuncs);
--
2.7.4
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