Reviewed-by: Marek Olšák <[email protected]> Marek
On Wed, Feb 21, 2018 at 5:12 PM, Brian Paul <[email protected]> wrote: > --- > src/xdemos/glinfo_common.c | 18 ++++++++++++++++++ > 1 file changed, 18 insertions(+) > > diff --git a/src/xdemos/glinfo_common.c b/src/xdemos/glinfo_common.c > index a61061c..0411891 100644 > --- a/src/xdemos/glinfo_common.c > +++ b/src/xdemos/glinfo_common.c > @@ -610,6 +610,24 @@ print_limits(const char *extensions, const char > *oglstring, int version, > { 1, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, > "GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET", "GL_ARB_vertex_attrib_binding" }, > { 1, GL_MAX_VERTEX_ATTRIB_BINDINGS, "GL_MAX_VERTEX_ATTRIB_BINDINGS", > "GL_ARB_vertex_attrib_binding" }, > #endif > +#if defined(GL_ARB_tessellation_shader) > + { 1, GL_MAX_TESS_GEN_LEVEL, "GL_MAX_TESS_GEN_LEVEL", > "GL_ARB_tessellation_shader" }, > + { 1, GL_MAX_TESS_PATCH_COMPONENTS, "GL_MAX_TESS_PATCH_COMPONENTS", > "GL_ARB_tessellation_shader" }, > + { 1, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, > "GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS", "GL_ARB_tessellation_shader" }, > + { 1, GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, > "GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS", "GL_ARB_tessellation_shader" }, > + { 1, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, > "GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS", "GL_ARB_tessellation_shader" }, > + { 1, GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, > "GL_MAX_TESS_CONTROL_INPUT_COMPONENTS", "GL_ARB_tessellation_shader" }, > + { 1, GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, > "GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS", "GL_ARB_tessellation_shader" }, > + { 1, GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, > "GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS", "GL_ARB_tessellation_shader" }, > + { 1, GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, > "GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS", > "GL_ARB_tessellation_shader" }, > + { 1, GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, > "GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS", "GL_ARB_tessellation_shader" }, > + { 1, GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, > "GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS", "GL_ARB_tessellation_shader" }, > + { 1, GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, > "GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS", "GL_ARB_tessellation_shader" }, > + { 1, GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, > "GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS", "GL_ARB_tessellation_shader" }, > + { 1, GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, > "GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS", "GL_ARB_tessellation_shader" }, > + { 1, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, > "GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS", > "GL_ARB_tessellation_shader" }, > +#endif > + > #if defined(GL_VERSION_3_0) > { 1, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, > "GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", "3.0" }, > { 1, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, > "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", "3.0" }, > -- > 2.7.4 > > _______________________________________________ > mesa-dev mailing list > [email protected] > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
