---
 src/xdemos/glinfo_common.c | 18 ++++++++++++++++++
 1 file changed, 18 insertions(+)

diff --git a/src/xdemos/glinfo_common.c b/src/xdemos/glinfo_common.c
index a61061c..0411891 100644
--- a/src/xdemos/glinfo_common.c
+++ b/src/xdemos/glinfo_common.c
@@ -610,6 +610,24 @@ print_limits(const char *extensions, const char 
*oglstring, int version,
       { 1, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, 
"GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET", "GL_ARB_vertex_attrib_binding" },
       { 1, GL_MAX_VERTEX_ATTRIB_BINDINGS, "GL_MAX_VERTEX_ATTRIB_BINDINGS", 
"GL_ARB_vertex_attrib_binding" },
 #endif
+#if defined(GL_ARB_tessellation_shader)
+      { 1, GL_MAX_TESS_GEN_LEVEL, "GL_MAX_TESS_GEN_LEVEL", 
"GL_ARB_tessellation_shader" },
+      { 1, GL_MAX_TESS_PATCH_COMPONENTS, "GL_MAX_TESS_PATCH_COMPONENTS", 
"GL_ARB_tessellation_shader" },
+      { 1, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, 
"GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS", "GL_ARB_tessellation_shader" },
+      { 1, GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, 
"GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS", "GL_ARB_tessellation_shader" },
+      { 1, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, 
"GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS", "GL_ARB_tessellation_shader" },
+      { 1, GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, 
"GL_MAX_TESS_CONTROL_INPUT_COMPONENTS", "GL_ARB_tessellation_shader" },
+      { 1, GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, 
"GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS", "GL_ARB_tessellation_shader" },
+      { 1, GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, 
"GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS", "GL_ARB_tessellation_shader" },
+      { 1, GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, 
"GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS", "GL_ARB_tessellation_shader" 
},
+      { 1, GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, 
"GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS", "GL_ARB_tessellation_shader" },
+      { 1, GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, 
"GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS", "GL_ARB_tessellation_shader" },
+      { 1, GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, 
"GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS", "GL_ARB_tessellation_shader" },
+      { 1, GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, 
"GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS", "GL_ARB_tessellation_shader" },
+      { 1, GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, 
"GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS", "GL_ARB_tessellation_shader" },
+      { 1, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, 
"GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS", 
"GL_ARB_tessellation_shader" },
+#endif
+
 #if defined(GL_VERSION_3_0)
       { 1, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, 
"GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", "3.0" },
       { 1, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, 
"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", "3.0" },
-- 
2.7.4

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