---
src/xdemos/glinfo_common.c | 18 ++++++++++++++++++
1 file changed, 18 insertions(+)
diff --git a/src/xdemos/glinfo_common.c b/src/xdemos/glinfo_common.c
index a61061c..0411891 100644
--- a/src/xdemos/glinfo_common.c
+++ b/src/xdemos/glinfo_common.c
@@ -610,6 +610,24 @@ print_limits(const char *extensions, const char
*oglstring, int version,
{ 1, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET,
"GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET", "GL_ARB_vertex_attrib_binding" },
{ 1, GL_MAX_VERTEX_ATTRIB_BINDINGS, "GL_MAX_VERTEX_ATTRIB_BINDINGS",
"GL_ARB_vertex_attrib_binding" },
#endif
+#if defined(GL_ARB_tessellation_shader)
+ { 1, GL_MAX_TESS_GEN_LEVEL, "GL_MAX_TESS_GEN_LEVEL",
"GL_ARB_tessellation_shader" },
+ { 1, GL_MAX_TESS_PATCH_COMPONENTS, "GL_MAX_TESS_PATCH_COMPONENTS",
"GL_ARB_tessellation_shader" },
+ { 1, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS,
"GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS", "GL_ARB_tessellation_shader" },
+ { 1, GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS,
"GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS", "GL_ARB_tessellation_shader" },
+ { 1, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS,
"GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS", "GL_ARB_tessellation_shader" },
+ { 1, GL_MAX_TESS_CONTROL_INPUT_COMPONENTS,
"GL_MAX_TESS_CONTROL_INPUT_COMPONENTS", "GL_ARB_tessellation_shader" },
+ { 1, GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS,
"GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS", "GL_ARB_tessellation_shader" },
+ { 1, GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS,
"GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS", "GL_ARB_tessellation_shader" },
+ { 1, GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS,
"GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS", "GL_ARB_tessellation_shader"
},
+ { 1, GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS,
"GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS", "GL_ARB_tessellation_shader" },
+ { 1, GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS,
"GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS", "GL_ARB_tessellation_shader" },
+ { 1, GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS,
"GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS", "GL_ARB_tessellation_shader" },
+ { 1, GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS,
"GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS", "GL_ARB_tessellation_shader" },
+ { 1, GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS,
"GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS", "GL_ARB_tessellation_shader" },
+ { 1, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS,
"GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS",
"GL_ARB_tessellation_shader" },
+#endif
+
#if defined(GL_VERSION_3_0)
{ 1, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS,
"GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS", "3.0" },
{ 1, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS,
"GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS", "3.0" },
--
2.7.4
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