https://bugs.freedesktop.org/show_bug.cgi?id=104654
--- Comment #6 from Gert Wollny <[email protected]> ---
The proposed patch is actually useless. Given the way the games provides saves
I didn't initially test it with the specific scene that had the lockup, and I
didn't see any further lockups so far. However, going back I the bug is still
there.
Running the game with
export MESA_EXTENSION_OVERRIDE=-GL_ARB_compute_shader
also doesn't have an influence on the GPU lockup in the described scene, so it
shouldn't be related to compute shaders at all. Even though the shader TGSI
dump still reports some COMP shaders getting processed, but apparently they are
just compiled but not run, because the scene shows visible artifacts that are
not there when the compute shaders are enabled.
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