On 17/01/18 22:36, Bas Nieuwenhuizen wrote:
On Wed, Jan 17, 2018 at 10:47 AM, Timothy Arceri <[email protected]> wrote:
Without this count will always be greater than 4 and we will always
set the writemask so the loop can never exit.

Fixes: 91074bb11bda "radv/ac: Implement Float64 SSBO stores."
---
  src/amd/common/ac_nir_to_llvm.c | 1 +
  1 file changed, 1 insertion(+)

diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index ddcd546b93..c24e563695 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -2453,6 +2453,7 @@ static void visit_store_ssbo(struct ac_nir_context *ctx,
                 if (count > 4) {
                         writemask |= ((1u << (count - 4)) - 1u) << (start + 4);
                         count = 4;
+                       elem_size_mul = 1;

This seems confusing to me. We do the initial  iteration writemask
check before multiplying by elem_size_mul, so writemask is in terms of
64-bit components, but after the first iteration, writemask is in
terms of 32-bit components? Looks like we should expand the bitmask
beforehand similarly as in visit_store_var, and then don't multiply by
  elem_size_mul in the loop.

I meant to add somewhere that this doesn't fix the test I'm looking at it just stops it locking up my machine. There are a bunch of other problems once we get past this point. e.g.

Intrinsic name not mangled correctly for type arguments! Should be: llvm.amdgcn.buffer.store.v8f32 void (<8 x float>, <4 x i32>, i32, i32, i1, i1)* @llvm.amdgcn.buffer.store.v4f32 Intrinsic name not mangled correctly for type arguments! Should be: llvm.amdgcn.buffer.store.v8f32 void (<8 x float>, <4 x i32>, i32, i32, i1, i1)* @llvm.amdgcn.buffer.store.v4f32
Call parameter type does not match function signature!
<4 x float> bitcast (<2 x double> <double 8.000000e+00, double 9.000000e+00> to <4 x float>) <8 x float> call void @llvm.amdgcn.buffer.store.v4f32(<4 x float> bitcast (<2 x double> <double 8.000000e+00, double 9.000000e+00> to <4 x float>), <4 x i32> %59, i32 0, i32 112, i1 false, i1 false) #3


I'm still not really sure how this code is intended to work.

I'm using the ./bin/arb_gpu_shader_fp64-layout-std140-fp64-shader -auto piglit test for testing, note it also requires [1] to avoid crashing earlier.

[1] https://patchwork.freedesktop.org/patch/197723/



                 }

                 if (count == 4) {
--
2.14.3

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