On 20/10/17 08:19, Timothy Arceri wrote:
On 20/10/17 04:21, Ilia Mirkin wrote:
On Thu, Oct 19, 2017 at 12:45 PM, Ilia Mirkin <[email protected]> wrote:
On Thu, Oct 19, 2017 at 12:40 PM, Iago Toral <[email protected]> wrote:
On Thu, 2017-10-19 at 12:37 -0400, Ilia Mirkin wrote:
Will this work with SSO shaders? Presumably the validation still has
to happen, but I don't think cross_validate_outputs_to_inputs() will
end up getting called.

The piglit tests I mention use SSO so it seems to be working for this.
See for example:

tests/spec/arb_enhanced_layouts/linker/block-member-locations/named-
block-member-location-overlap.shader_test

Ah great. I'm a little curious how, since I don't see how
cross_validate_outputs_to_inputs would get called for SSO shaders.
Perhaps I'm looking at old code.

Oh - because that test doesn't test SSO. It's missing a "SSO ENABLED"
- can you try with that? It's just using a pipeline, but both shaders
are ending up in it.

BTW, my solution to all this was

https://patchwork.freedesktop.org/patch/175959/

but Tim hated it, and I didn't have the time to properly respond.

Hate is a strong word, the problem is it duplicated some of the checks/logic in cross_validate_outputs_to_inputs() unnecessarily. The checks should be pulled into a helper/helpers that can also be used by SSO.

Oh and your patch was also missing all the component checking logic which we also should be doing for SSO. Moving the checks into helpers will give us these check for free.




   -ilia

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