On Fri, 6 Jan 2012 16:50:03 -0800, "Ian Romanick" <[email protected]> wrote: > From: Ian Romanick <[email protected]> > > Signed-off-by: Ian Romanick <[email protected]>
Instead of making the compile process whack the assembly prog struct as a side-effect, I think better would be to put uses_kill in the prog_data during the GLSL and the ARB compile, and use that from the unit state. (Long term, I've got a goal of moving the VS/WM state info to prog_data output, so that when we detect identical compile results from different shaders, we don't trigger state changes)
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