On Fri, 6 Jan 2012 16:49:59 -0800, "Ian Romanick" <[email protected]> wrote: > From: Ian Romanick <[email protected]> > > The only error that the vertex shader precompile could generate is > when register allocation fails. Since i965 can spill registers, this > should never happen. It's also not something that can cause a link > error.
This change will take those shaders from failing to link to segfaulting. Yeah, it would be nice to finish register allocation.
pgp0qlfayYEST.pgp
Description: PGP signature
_______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
