On Thu, Jan 5, 2012 at 11:10 AM, Andre Maasikas <[email protected]> wrote: > On Thu, Jan 5, 2012 at 4:58 PM, Marek Olšák <[email protected]> wrote: >> On Thu, Jan 5, 2012 at 9:13 AM, Vadim Girlin <[email protected]> wrote: >>> Rendering in two-sided mode is performed in separate passes for front and >>> back faces, corresponding colors are selected by semantic ids. >> >> Are you sure that r600 cannot do two-sided color selection in >> hardware? I find it really surprising. >> > Not fully automatically afaik, but i guess one can load facing bit > (FRONT_FACE_ENA?) > into PS and from there on decide which color to use. This would however > require > shader rewrite/modification >
I'll ask the hw guys. Alex > Andre > _______________________________________________ > mesa-dev mailing list > [email protected] > http://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
