On Thu, Jan 5, 2012 at 4:58 PM, Marek Olšák <[email protected]> wrote: > On Thu, Jan 5, 2012 at 9:13 AM, Vadim Girlin <[email protected]> wrote: >> Rendering in two-sided mode is performed in separate passes for front and >> back faces, corresponding colors are selected by semantic ids. > > Are you sure that r600 cannot do two-sided color selection in > hardware? I find it really surprising. > Not fully automatically afaik, but i guess one can load facing bit (FRONT_FACE_ENA?) into PS and from there on decide which color to use. This would however require shader rewrite/modification
Andre _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
