Am 22.08.2017 um 17:15 schrieb Marek Olšák: > On Sun, Aug 20, 2017 at 12:32 AM, Roland Scheidegger <srol...@vmware.com> > wrote: >> Am 19.08.2017 um 21:32 schrieb Marek Olšák: >>> How about we remove all opcodes that are unused? Like: >>> >>> SAMPLE_POS >>> SAMPLE_INFO >>> SAMPLE >>> SAMPLE_I >>> SAMPLE_I_MS >>> SAMPLE_B >>> SAMPLE_C >>> SAMPLE_C_LZ >>> SAMPLE_D >>> SAMPLE_L >>> GATHER4 >>> SVIEWINFO >> These are all d3d10 opcodes, and we need them (llvmpipe supports all of >> them with the exception of sample_pos and sample_info, right now). (It's > > SAMPLE_INFO is almost the same as TXQS and given the current state of > driver support, it would be better to remove SAMPLE_INFO and keep > TXQS. > > SAMPLE_INFO returns (samples, 0, 0, 0), while TXQS returns (samples, > undef, undef, undef). > > There is also RESQ, which returns (w, h, d|layers, samples). >
They take different register types, however. Roland _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev