On Sun, Aug 20, 2017 at 12:32 AM, Roland Scheidegger <srol...@vmware.com> wrote: > Am 19.08.2017 um 21:32 schrieb Marek Olšák: >> How about we remove all opcodes that are unused? Like: >> >> SAMPLE_POS >> SAMPLE_INFO >> SAMPLE >> SAMPLE_I >> SAMPLE_I_MS >> SAMPLE_B >> SAMPLE_C >> SAMPLE_C_LZ >> SAMPLE_D >> SAMPLE_L >> GATHER4 >> SVIEWINFO > These are all d3d10 opcodes, and we need them (llvmpipe supports all of > them with the exception of sample_pos and sample_info, right now). (It's
SAMPLE_INFO is almost the same as TXQS and given the current state of driver support, it would be better to remove SAMPLE_INFO and keep TXQS. SAMPLE_INFO returns (samples, 0, 0, 0), while TXQS returns (samples, undef, undef, undef). There is also RESQ, which returns (w, h, d|layers, samples). Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev